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Metaverse

Deals/Contracts/Partnerships

  • 1

    Colnaghi, the oldest art dealership in the world, founded in 1760, announces the launch of The Colnaghi Virtual Experience, its new, cutting-edge digital collaboration with Endava. It fuses audio, video, documentation, and x-ray scans with interactive user elements, demonstrating how Web 3.0 technology can add to the viewer?s experience and enhance how we see, interpret and engage with works of art.

    Q3(Jul-Aug-Sep), 2022

  • 2

    Komatsu to partner with Infosys metaverse foundry to uncover the most significant investment they must make in the virtual world and plant seeds today that are most likely to bear fruit for them in future.

    Q2(Apr-May-Jun), 2022

  • 3

    Tata Elxsi selected to establish and set up a Virtual Reality Innovation Center by a leading European commercial vehicle manufacturer. Work includes Virtual Reality based simulation and collaborative design solution, Full technology integration along with immersive content development

    Q2(Apr-May-Jun), 2022

  • 4

    Tata Elxsi and Lenovo announced a partnership to develop smart XR solutions for enterprise and engineering applications, including Metaverse as a service.

    Q2(Apr-May-Jun), 2022

  • 5

    Translucia Global Innovation, a subsidiary of T&B Media Global (Thailand), is joining hands with Two Bulls, an Australia-based specialist in gamification design and innovative tech, to launch the Metaverse Research and Development (R&D) Centre in Melbourne with an initial budget of US$100 million.

    Q2(Apr-May-Jun), 2022

  • 6

    PIXELYNX music metaverse gaming studio taps Globant’s expertise in metaverse, blockchain and gaming to accelerate its reinvention of the music industry.

    Q4(Oct-Nov-Dec), 2021

EIIR Provider Solutions/Capabalities

  • 1

    Siemens and Nvidia partner to enable digital twin for the industrial metaverse. Immersive experience or Photorealism in digital twin is what metaverse brings to digital twin.

    Q3(Jul-Aug-Sep), 2022

  • 2

    TeamViewer partners Siemens to bring AR-MR solutions to the PLM space.

    Q3(Jul-Aug-Sep), 2022

  • 3

    Capgemini and Unity, the leading platform for creating and operating real-time 3D (RT3D) content, are joining forces to help organizations everywhere explore and seize business opportunities and benefits of immersive and metaverse experiences across industries.

    Q3(Jul-Aug-Sep), 2022

  • 4

    Globant launches Automotive Studio to capture the best capabilities from different technologies, including Metaverse, Gaming, Blockchain, Sustainability, Data & AI, IoT, UI Engineering, and Conversational Interfaces, leading to immersive customer experiences and augmented design.

    Q3(Jul-Aug-Sep), 2022

  • 5

    transcosmos forms a business alliance with DIGITAL HEARTS, a leading game debugging business in Japan. Aims to develop Asia?s leading one-stop solutions service network covering development, marketing & promotion, and operational services for the gaming industry

    Q2(Apr-May-Jun), 2022

  • 6

    Nagarro prepares for the metaverse with the acquisition of RipeConcepts a digital creative company that delivers high quality, multi-channel creative content at scale.

    Q2(Apr-May-Jun), 2022

  • 7

    Tech Mahindra Launches First of its Kind, Meta Village, a digital twin of Pargaon in Maharashtra to gamify learning on the Roblox platform. The Meta Village will enable the students to play on Roblox to learn the basics of computers and coding in native language.

    Q2(Apr-May-Jun), 2022

  • 8

    Accenture Invests in Strivr to Help Advance Immersive Learning in the Metaverse Continuum Era

    Q2(Apr-May-Jun), 2022

  • 9

    Accenture Invests in Extended Reality-based Immersive Learning Startup Talespin

    Q1(Jan-Feb-Mar), 2022

  • 10

    Launching Infosys Metaverse Foundry: Service to Accelerate Enterprises? Ability to Evolve and Execute Strategies for Virtual-Physical Interconnections

    Q1(Jan-Feb-Mar), 2022

  • 11

    Tech Mahindra Unveils TechMVerse to Drive Commerce in the Metaverse

    Q1(Jan-Feb-Mar), 2022

  • 12

    AjnaLens and Tata Technologies create 'Metaverse' for Industrial Training, Virtually Teleport Trainees to job sites

    Q1(Jan-Feb-Mar), 2022

  • 13

    Autodesk to Acquire The Wild, Extended Reality (XR) Solutions Provider for Immersive and Collaborative Workspaces for Design and Construction

    Q1(Jan-Feb-Mar), 2022

  • 14

    LTTS forays into Metaverse. It will carve out a seperate business unit for it.

    Q1(Jan-Feb-Mar), 2022

  • 15

    Globant Launches New Studio to Guide Companies into the Metaverse. This new Studio will be able to leverage Globant's expertise on digitalization, media, gaming and blockchain to develop these experiences. Globally, more than 2000 skilled Globers will be working on projects related to the new studio.

    Q4(Oct-Nov-Dec), 2021

EIIR Buyer GIC/R&D Best Practices/Solutions

  • 1

    Ericsson and Orange Spain put festival fans on stage with their favorite artists using 5G and VR Glasses. Fans can use VR glasses to interact with the projections in stadium as if they are actually on stage with the artists.

    Q3(Jul-Aug-Sep), 2022

  • 2

    Zee Entertainment Enterprises Ltd. (ZEE) has announced the launch of its technology and innovation center in Bengaluru. The center will build the metaverse network for the Company with the help of AR, VR and NFT led delivery models and will focus on a futuristic tech stack.

    Q3(Jul-Aug-Sep), 2022

  • 3

    Varjo secures $40m in funding for ?Industrial Metaverse?.Varjo will use this to boost its XR R&D services, namely Reality Cloud which enables MR headset operators to stream XR applications, experiences, and content without needing powerful computing hardware.

    Q3(Jul-Aug-Sep), 2022

  • 4

    Emirates airline to launch NFTs signalling a big push into digital domain

    Q2(Apr-May-Jun), 2022

  • 5

    Sony and the Lego family bet big on the 'metaverse' with $2 billion investment in Epic Games. It comes after Epic and Lego announced plans to co-develop a family-friendly metaverse for kids.

    Q2(Apr-May-Jun), 2022

  • 6

    Deutsche Telekom first telco to join Roblox. Key metaverse usecase is digital club. Telekom Electronic Beats? metaverse experience with club, cinema, and record store launches on Roblox

    Q2(Apr-May-Jun), 2022

  • 7

    Hyundai Motor Issues First Community-Based NFT among the Automakers, Highlighting Its Mobility Solutions in the Metaverse

    Q2(Apr-May-Jun), 2022

  • 8

    Flipkart launches Flipkart Labs to enhance ecommerce through AR, NFT.

    Q2(Apr-May-Jun), 2022

  • 9

    Hyundai Motor Launches First Exclusive Metamobility NFT Collection, ?Shooting Star?

    Q2(Apr-May-Jun), 2022

  • 10

    Hyundai Motor to Expand Virtual Hyundai Motorstudio on ZEPETO Metaverse Platform

    Q2(Apr-May-Jun), 2022

  • 11

    VW Launches into the Metaverse with World?s First NFT Embedded Advertising Campaign

    Q2(Apr-May-Jun), 2022

  • 12

    Airtel launches Xstream Multiplex in metaverse

    Q2(Apr-May-Jun), 2022

  • 13

    Hyundai to develop a 'Meta-Factory' in Singapore with Singtel. It will enable customers to personalise their chosen vehicles and watch their cars being manufactured live via their smart devices. Once ready, customers can test drive them at factory test track.

    Q2(Apr-May-Jun), 2022

  • 14

    Hyundai Motor and Unity Partner to build Meta-Factory, factory digital twin platform in metaverse accelerating intelligent manufacturing innovation

    Q1(Jan-Feb-Mar), 2022

  • 15

    SK Telecom, SK hynix and SK Square will invest 1 trillion won ($833 million) this year in technologies such as advanced semiconductors, artificial intelligence, blockchain and the metaverse. The three affiliates of SK Group will form a tech alliance and will create and 1 trillion won investment fund.

    Q1(Jan-Feb-Mar), 2022

  • 16

    Qualcomm Expands Investment in XR and the Metaverse with the Formation of XR Labs Europe – an XR R&D hub in Europe. The XR Labs will focus activities on XR R&D, engineering and key technology development areas such as advanced hand tracking and gesture control, 3D Mapping and SLAM/Localization services, multi-user experiences, and image recognition. Also, XR SDKs providing access to foundational XR technology including object and geo-tracking.

    Q1(Jan-Feb-Mar), 2022

  • 17

    Gucci has acquired a plot of land on The Sandbox, a virtual Metaverse where players can play, build, own and monetise their virtual experiences.

    Q1(Jan-Feb-Mar), 2022

  • 18

    H2L, a Sony-backed company has built a product that features an armband to detect the flexing of human muscles, enabling the user?s avatar in the metaverse to copy the body?s movements and people to actually feel the presence and weight of objects. The technology uses electrical stimulation to manipulate the arm muscles and mimic sensations, such as catching a ball.

    Q1(Jan-Feb-Mar), 2022

  • 19

    Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets. Technology supporting this is soft actuators which are used in haptic gloves to deliver sensation in VR

    Q4(Oct-Nov-Dec), 2021

Other News

  • 1

    A hub for emerging industries in Nansha district in Guangzhou has set its sights on a futuristic new industry?the metaverse.

    Q3(Jul-Aug-Sep), 2022

  • 2

    Walmart to acquire AR optical startup Memomi. The Israeli-founded startup has developed technology to enhance virtual optical try-on experiences, helping customers virtually ?try on? eyewear in real-time

    Q3(Jul-Aug-Sep), 2022

  • 3

    HKU has developed a block-chain based e-inspection 2.0 system with a mobile app which is used to monitor the manufacturing and cross-border delivery of student residence modules constructed in the Mainland during the COVID-19 pandemic. Also, IoTs are utilised to collect temperature, humidity, vibration, and location information; GIS supports real-time proof of location, while BIM is used for better information management and presentation.

    Q3(Jul-Aug-Sep), 2022

  • 4

    Metaverse and Vaccine. Indian entrepreneur gets US patent for ?digital vaccine', training mind in metaverse to avoid disease!

    Q2(Apr-May-Jun), 2022

  • 5

    Microsoft to acquire Activision Blizzard for $68.7 billion. The deal will play a key role in the development of metaverse platforms.

    Q1(Jan-Feb-Mar), 2022

  • 6

    Qualcomm Launches $100M Snapdragon Metaverse Fund

    Q1(Jan-Feb-Mar), 2022

  • 7

    Facebook changes its name to Meta to refflect its new vision

    Q4(Oct-Nov-Dec), 2021

  • 8

    Barbados to Become First Sovereign Nation With an Embassy in the Metaverse

    Q4(Oct-Nov-Dec), 2021

  • 9

    Chinese tourist destination Zhangjiajie – a city in the southern province of Hunan – has been designated “the world’s first scenic spot metaverse research and development (R&D) centre”. The scenic area was made famous around the world by the movie “Avatar

    Q4(Oct-Nov-Dec), 2021

  • 10

    Compal partners with Nvidia to construct enterprise metaverse

    Q4(Oct-Nov-Dec), 2021

  • 11

    Nike Moves Deeper Into The Metaverse By Acquiring Virtual Sneaker Designer RTFKT. It made $3 million+ by selling 600+ pairs of virtual shoes that can’t even be worn in the physical world!

    Q4(Oct-Nov-Dec), 2021

  • 12

    H&M opens its first store in the metaverse. H&M announced the opening of a virtual store in CEEK City and became the first retail clothing store in the metaverse.

    Q4(Oct-Nov-Dec), 2021

Jobs

Pareekh Jain

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